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    Fallout 3 + DLC's Trophy Guide




    Fallout 3 & DLC Trophy Guide
    Written by Simmy_82

    1 2 10 38 0





    Overview:

    Trophy Difficulty: Moderate
    Offline Trophies: 51 + 22 DLC
    Online Trophies: 0
    Minimum number of play throughs: 1
    Number of miss-able trophies: 1
    Known glitched trophies: 0
    Patch : 1.61



    Platinum Trophy
    Collect all other 50 Trophies for this Trophy.
    Simply get all other Trophies for this game. Same as any other Platinum.


    Vault 101 Citizenship Award
    Got the Pip-Boy 3000.
    Story based trophy you will get this once you have obtained the Pip-Boy 300 from the Overseer on your 10th birthday.


    The G.O.A.T. Whisperer
    Took the G.O.A.T.
    Story based trophy you will get this trophy once you have taken the G.O.A.T exam when you are 16.


    Escape!
    Completed "Escape!"
    Story based trophy you will get this trophy once you have left the Vault. This happens when you are 19 and are awoken by Amata, who tells you your father has escaped the vault.


    Following in His Footsteps
    Completed "Following in His Footsteps"
    Story based trophy you will get this trophy once you have obtained the relevant information from Three Dog at Galaxy News Radio. To get there you need to:
    • Visit Megaton and get information
    • Get to Galaxy News Radio and speak to Three Dog

    Enroute to this location you will come across a Super Mutant Behemoth. This bad boy can cause some serious damage early in the game! Best plan of attack is to pick up the Fat Man weapon for the dead Brotherhood solider. Don’t get too close as the blast radius of these mini nukes is huge



    Galaxy News Radio
    Completed "Galaxy News Radio"
    Story based trophy you will get this trophy once you have got Galaxy News Radio transmitter up and running again. To get there you need to:
    • Find the Museum of Technology
    • Retrieve the Communication Relay Dish
    • Find the Washington Monument
    • Replace the Dish and return to Three Dog


    Scientific Pursuits
    Completed "Scientific Pursuits"
    Story based trophy you will get this trophy once you have entered the tranquility lounger in Vault 112. To get there you need to:
    • Gain entrance to Rivet City
    • Talk to Doctor Li about Dad and Project Purity
    • Look for Dad in Project Purity's Control Room
    • Gain access to Vault 112
    • Enter the Tranquility Lounger


    Tranquillity Lane
    Completed "Tranquillity Lane"
    Story based trophy you will get this trophy once you have spoken to James (your father) when you have exited the Tranquillity Lounger. To get there you need to:

    Either:
    • Complete Betty's tasks
      or
    • Alternative "fail safe" solution

    Betty’s Task induce a Negative Karma status and involve the following tasks:
    • Make Timmy Cry
    • Break Up The Rockwells' Marriage
    • Kill Mrs. Henderson
    • Kill Everyone

    Activating the "fail safe" results in positive karma. You need to:
    • Speak to Old Lady Dithers
    • Go to the abandoned house and enter the fail safe sequence (Radio, Pitcher, Gnome, Pitcher, Cinder Block, Gnome, Bottle)
    • Speak to Braun
    • Take the Exit


    The Waters of Life
    Completed "The Waters of Life"
    Story based trophy you will get this trophy once you have entered the The Citadel and spoken to Owyn Lyons. To get there you need to:
    • Go to the Rivet City Science Lab / Join the Scientists at Project Purity
    • Clear Project Purity of any remaining Mutant Threat
    • Carry out Routine Maintenance
    • Drain the Intake Pipes
    • Return to the Control Room
    • Escort Doctor Li to the Citadel


    Picking Up the Trail
    Completed "Picking Up the Trail"
    Story based trophy you will get this trophy once you have entered Vault 87. To get there you need to:
    • Talk to Scribe Rothchild
    • Pass through Lamplight Caverns

    There are two ways to access Vault 87:
    1. Passing through Super mutant infested Murder Pass.
    or
    2. Ask Mayor MacCready about alternate paths which will reveal a locked back door to Vault 87. For which you will have to get joseph to restore power to the door terminal.



    Rescue from Paradise
    Completed "Rescue from Paradise"
    For this side mission you need to speak with Mayor MacCready and agree to complete the Rescue from Paradise quest that he assigns you. This is the only option available if you don’t have the Child at Hear Perk or a high speech level. For this quest you need to:
    • Gain Entrance to Paradise Falls by either Capturing 4 VIP Slaves, Talk yourself into paying 500 caps for the priveledge, you Karma is low enough to gain free entrance, or go in all guns blazing. (I took the 4 VIP slaves as this allows you to complete the “Strictly Business” trophy)
    • Save Sammy and Squirrel
    • Save Penny
    • Save Rory

    You can if you wish buy their freedom or simply kill all the slavers. Then return to Little Lamplight to gain entrance.



    Finding the Garden of Eden
    Completed "Finding the Garden of Eden"
    Story based trophy you will get this trophy once you have awoken in a strange place. For this quest you need to:
    • Enter Vault 87
    • Find a G.E.C.K.
    • Free Fawkes (Optional but advised – a great follower to have at your side)
    • Escape from Vault 87


    The American Dream
    Completed "The American Dream"
    Story based trophy you will get this trophy once you see Liberty Prime arise from the depths. For this quest you need to:
    • Navigate the Base (Remember the Energy Weapons Bobble Head this is your only chance to get it! Its in Colonel Autumn’s Room West 2C)
    • Meet the President
    • Leave the base
    • Return to the Enclave


    Take it Back!
    Completed "Take it Back!"
    Story based trophy you will get this trophy once you have made your decision on what to do with the purifier.

    Note: Once this mission has begun there is no going back. It is best to complete all side quests before you embark on this final journey. Or at least make a second save so that you can go back and mop up the remaining trophies.

    For this quest you need to:
    • Speak to Sarah Lyons to begin the attack
    • Enter the Rotunda
    • Make your final decision
    Note: The 3 choices you have at the end are:
    1. Sacrifice yourself or Lyons
    2. Have a Companion who is resistant to radiation do it
    3. Do Nothing

    Without the Broken Steel add-on, the regular ending will be shown and game ends here. However, if Broken Steel has been installed and assuming the player activates the purifier instead of allowing it explode, the player will wake up two weeks later at the Citadel.



    Big Trouble in Big Town
    Completed "Big Trouble in Big Town"
    This is a side quest trophy to activate it you need to speak to any of the town's residents, or if the player talks to Red in Germantown Police HQ. You will get this trophy once you have defended Big Town from Super Mutant attack. For this quest you need to:
    • Rescue Red from the ermantown Police HQ
    • Return to Big Town with rescued NPC’s
    • Defend the town from attack
    Note: If red dies at any point the mission will be failed. So save before you embark on this quest.


    The Superhuman Gambit
    Completed "The Superhuman Gambit"
    This is a side quest trophy to activate it you need to go to Canterbury Commons and speak to Uncle Roe. You will get this trophy once you have either:
    • Defeated the Mechanist
    • Defeated the AntAgoniser
      or
    • Talk them both into ending their careers as a superhero


    The Wasteland Survival Guide
    Completed "The Wasteland Survival Guide"
    This is a side quest trophy to activate it you need to speak to Moria Brown at Craterside Supply in Megaton. If you decide to destroy Megaton while this quest is active it not be affected at all as Moira will survive as a ghoul and continue to give quest updates as normal. She will then be found at the ruins initially, but moves to Underworld after a conversation with her. This Side quest is split in to 3 Chapters. Here is what you need to know for each chapter:

    Chapter 1:
    • Find food at the Super Duper Mart
    • Contract Radiation Sickness
    • Traverse a Mine Field
    Note: Once you have completed these three tasks, return to Moira for your reward.

    Chapter 2:
    • Test the repellent on Mole Rats
    • Place an observer unit inside a Mirelurk nest
    • Return to Moira with injuries equaling more than 50% of your health
    Note: Once you have completed these three tasks, return to Moira for your reward.

    Chapter 3:
    • Research Rivet City's history
    • RobCo Production Facility Mainframe
    • Arlington Public Library
    Note: Once you have completed these three tasks, return to Moira for your reward.

    Depending on what information you give Moira for each task you will get a specific type of Wasteland Survival Guide, see below:
    • Standard replies are always available and produce a straightforward book.
    • Snide replies are always available and produce a cynical book.
    • To make a Smart reply, your Intelligence or Perception (the specific stat differs for each segment) must be at least 7. A Smart book is sophisticated and comprehensive.
    • To make a Tough reply, your Strength or Endurance (the specific stat differs for each segment) must be at least 7. A Tough book is blunt and matter-of-fact.
    • To make a Sly reply, your Charisma or Agility (the specific stat differs for each segment) must be at least 7. A Sly book is witty and stylish.


    Those!
    Completed "Those!"
    This is a side quest trophy to activate it you will need to go to Grayditch where you will be approached by a young boy named Bryan Wilks. He will ask you to his father, Fred Wilks who seems to be trapped in Grayditch infested with fire ants. For this quest you need to:
    • Find Bryan Wilks's Father
    • Find the source of fire ants
    • Find a place for Bryan Wilks to stay


    The Nuka-Cola Challenge
    Completed "The Nuka-Cola Challenge"
    This is a side quest trophy to activate it you will need to find Sierra Petrovita at Girdershade, which is located west of Jocko's Pop & Gas Stop and SW of Smith Casey's Garage. Once you have found her you need to take the Nuka-Cola tour. For this quest you need to:
    • Talk to Sierra and she asks you to collect bottles of Nuka-Cola Quantum
    • Recover 30 bottles of Nuka-Cola Quantum
    • Recover the shipping manifest (This is optional)
    • Recover the Nuka-Cola Clear Recipe (This is optional)


    Head of State
    Completed "Head of State"
    This is a side quest trophy to activate it you will need to visit Hannibal at the Temple of the Union. For this quest you need to:
    • Explore the Lincoln Memorial
    • Kill the slavers at the Memorial
    • Escort Hannibal to the Memorial
    Note: If the memorial is not clear of slavers you will need to assist Hannibal in the battle to complete this mission.


    The Replicated Man
    Completed "The Replicated Man"
    This is a side quest trophy to activate it you will need to speak to Dr. Zimmer in Rivet City, he is in the Medical Lab. He wants you to track down a missing Android. For this quest you need to:[LIST][*]Speak to Dr. Preston in Rivet City for additional clues.[*]Locate additional Holotapes for more clues[*]Speak to Horace Pinkerton in Rivet City Bow[*]Choose how you want to end this quest[List]
    Note: You will be approached by a lady named Victoria Watts of The Railroad. She will ask you to protect the identity of the Android. She will then give you some Android parts which you can take to Dr. Zimmer and convince him the Android has been destroyed. This will also end the quest.



    Blood Ties
    Completed "Blood Ties"
    This is a side quest trophy to activate it you will need to speak to Lucy West in or around Moriarty's Saloon in Megaton, by talking to Evan King in Arefu, or by reading "Regarding the Arefu Incident" in The Family's Terminal. For this quest you need to:
    • You will be asked to deliver a letter for lucy
    • Report to Evan King in Arefu
    • Locate The Family at Meresti Metro Station
    • Locate Ian West
    • Relay Ian’s decision to Evan King back in Arefu


    Oasis
    Completed "Oasis"
    This is a side quest trophy to activate it you will need to approach Oasis, where Tree Father Birch will ask that you follow him, saying that "He" has summoned you. For this quest you need to:
    • Take part in the Ritual
    • Choose who’s side you want to take
    • Enter the Caves
    • Pefrom the task depending on who’s side you took


    The Power of the Atom
    Completed "The Power of the Atom"
    This is a side quest trophy to activate it you will need to speak to either Lucas Simms or Mister Burke. For this quest you can either:
    • Detonate the Bomb

      or

    • Disarm the Bomb
    Note: Detonating the bomb will give you bad karma and a room in Tenpenny Tower. Deactivating the bomb will result in good karma and a small house in Megaton.


    Tenpenny Tower
    Completed "Tenpenny Tower"
    This is a side quest trophy to activate it you will need to speak to Chief Gustavo at Tenpenny Tower or by speak to Roy Phillips before entering Tenpenny Tower. You can do this 4 ways:
    1. Kill Roy Phillips - Go to Warrington Tunnels west of Tenpenny Tower. Follow the tunnels and you'll find a door leading to Roy Phillips' hideout.

    2. Convince Tenpenny to let the ghouls move in - Speak to Roy Phillips about the possibility of a peaceful negotiation. Tell Allistair Tenpenny of the proposal. He will tell you that if you convince tenants Edgar Wellington II, Millicent Wellington, Anthony Ling, Lydia Montenegro and Susan Lancaster to have the ghouls as neighbors, he'll let them move in. You can also get rid of them by various means to accomplish the task.

    3. Help the ghouls break into the tower - SpeakRoy Phillips and use the option to unlock Tenpenny Tower's basement door and allow his feral ghouls to slaughter the residents.

    4. Vacate Tenpenny Tower - Drive out the residents of Tenpenny Tower by killing Allistair Tenpenny in his suite, then killing Gustavo and all the guards. All residents will then run out the front door of the building to escape. Once this is done, go to the Warrington Train Yard and talk to Roy. Tell him that he can move into the tower as you took care of the problem.



    Strictly Business
    Completed "Strictly Business"
    This is a side quest trophy to activate it you will need to go to Paradise Falls and speak to Grouse. He will tell you that you need to find certain people and enslave them before you can enter Paradise Falls. For this quest you need to capture:
    • Flak from Rivet City
    • Red from Big Town
    • Susan Lancaster from Tenpenny Tower
    • Arkansas from Minefield
    Note: Some of these characters might be dead when you start this quest. If they are dead they won’t appear on the list you are given by Grouse. Return to grouse when all are captured to complete the quest.


    You Gotta Shoot 'Em in the Head
    Completed “You Gotta Shoot 'Em in the Head"
    This is a side quest trophy to activate it you will need to speak to Mister Crowley in the Ninth Circle or at Carol's Place in Underworld. He will give you a task to find and kill some characters They are located here:
    • Dave at the Republic of Dave
    • Ted Strayer in Rivet City
    • Dukov at Dukov's Place
    • Allistair Tenpenny at Tenpenny Tower
    The main ways to complete this quest are:
    • Deliver the keys from Dukov, Ted Strayer, and Dave to Mr. Crowley
    • Acquire the Power Armor in Fort Constantine using the keys acquired.
    • Kill Crowley after having been hired by Tenpenny.


    Stealing Independence
    Completed "Stealing Independence"
    This is a side quest trophy to activate it you will need to speak to Abraham Washington in Rivet City, he wants you to retrieve the Declaration of Independence for him to display in the Capitol Preservation Society. To do this you need to:
    • Recruit Sydney on the rotunda on the first floor of the National Archives (this is optional)
    • With Sydney recruited, take the shortcut she provides.
    • Deal with Button Gwinnett in one of these ways

      1. Kill Gwinnett and have to fight off many more robots
      2. Agree to help Gwinnett by forging the Declaration of Independence with supplies from Arlington Public Library
      3. Convincing Gwinnett you are Thomas Jefferson through a speech challenge
      4. Order Gwinnett to shut down if you have the Robotics Expert perk

    • Return to Abraham Washington


    Trouble on the Homefront
    Completed "Trouble on the Homefront"
    This is a side quest trophy to activate it you will have to have completed The Waters of Life main quest. Then when in the Vault 101 area you will pick up a distress signal on your Pip-Boy. There are three ways to complete this mission:
    • Keep the Vault Closed – There are many ways in which to do this.
    • Open the Vault – Again many ways in which to do this
    • Destroy the Vault – Hack the computer in the sub-basement or steal the Vault 101 Maintenance Password from Stanley. Go into manual override mode and perform a flush and a purge
    Note: As stated there are many ways in which to do this. Experiment and have fun


    Agatha's Song
    Completed "Agatha's Song"
    This is a side quest trophy to activate it you will have to speak to Agatha at her house northeast of Meresti Trainyard and west of the Scrapyard, and is surrounded by rock piles except for the small passage from the west over a wooden suspension bridge. She wants you to find her great-great-grandmother Hilda's Soil Stradivarius violin, which she believes is still in Vault 92. To find it you need to:
    • Discover the location of Vault 92
    • Recover the Soil Stradivarius from Vault 92
    • Return to Agatha


    Reilly's Rangers
    Completed "Reilly's Rangers"
    This is a side quest trophy to activate it you will have to either, pick up the Ranger Emergency Frequency while exploring the National Archives area, find Reilly in Underworld, go to the top of the Statesman Hotel and talk to Butcher or visit the rangers hideout and read Reilly's computer. To complete this quest you will need to:
    • Locate the Our Lady of Hope Hospital in Vernon Square
    • Enter the hospital and cross over to the upper floors of the Statesman Hotel
    • Make your way to the roof and meet up with the surviving Rangers
    • Repair the elevator to the ground floor
    • Exfiltrate with the Rangers and return to the Ranger HQ in Seward Square


    NOTE: There are two ways to do these levelling trophies.
    1. Do three playthroughs one for each Karma Rating (Good, Bad and Neutral)
    2. Do a Good Karma playthrough and manipulate your Karma rating accordingly. The best way to do this is. Save your game before each level trophy (so save on level 7, 13 and 19) (Good Save). Lower your karma using the method below to neutral, save a second file (Neutral Save), level up killing enemies to get the trophy. Load the Neutral Save and lower your karma to bad, then kill as many innocents as needed to get the trophy. Then simply load your Good Save and carry on as normal.



    Reaver
    Reach level 8 with bad Karma
    To get this one:

    Load up your level 7 Neutral Save. Go to Megaton and access the computer terminal in Crater Side Supplies and close it, rinse and repeat (as it counts as stealing, but as you didn’t hack it, it goes unnoticed). Do this unitl you karma rating is bad. Then head into town and kill as many as you can until the trophy pops up. Then simply load up your Good Save and carry on.



    Mercenary
    Reach level 8 with neutral Karma
    To get this one:

    When you are close to the end of level 7, load up your Good Save. Go to Megaton and access the computer terminal in Crater Side Supplies and close it, rinse and repeat (as it counts as stealing, but as you didn’t hack it, it goes unnoticed). Do this unitl you karma rating is Neutral. Then head to an enemy hotspot and kill as many as you can until the trophy pops up. Then simply load up your Good Save and carry on.



    Protector
    Reach level 8 with good Karma
    To get this one:

    Simply carry on, on your Good Save or playthrough and you will get this



    Harbinger of War
    Reach level 14 with bad Karma
    To get this one:

    When you are close to the end of level 13, load up your Neutral Save. Go to Megaton and access the computer terminal in Crater Side Supplies and close it, rinse and repeat (as it counts as stealing, but as you didn’t hack it, it goes unnoticed). Do this unitl you karma rating is bad. Then head into town and kill as many as you can until the trophy pops up. Then simply load up your Good Save and carry on.



    Pinnacle of Survival
    Reach level 14 with neutral Karma
    To get this one:

    When you are close to the end of level 13, load up your Good Save. Go to Megaton and access the computer terminal in Crater Side Supplies and close it, rinse and repeat (as it counts as stealing, but as you didn’t hack it, it goes unnoticed). Do this unitl you karma rating is Neutral. Then head to an enemy hotspot and kill as many as you can until the trophy pops up. Then simply load up your Good Save and carry on.



    Ambassador of Peace
    Reach level 14 with good Karma
    To get this one:

    Simply carry on, on your Good Save or playthrough and you will get this



    Scourage of Humanity
    Reach level 20 with bad Karma
    To get this one:

    When you are close to the end of level 19, load up your Neutral Save. Go to Megaton and access the computer terminal in Crater Side Supplies and close it, rinse and repeat (as it counts as stealing, but as you didn’t hack it, it goes unnoticed). Do this unitl you karma rating is bad. Then head into town and kill as many as you can until the trophy pops up. Then simply load up your Good Save and carry on.



    Paradigm of Humanity
    Reach level 20 with neutral Karma
    To get this one:

    When you are close to the end of level 19, load up your Good Save. Go to Megaton and access the computer terminal in Crater Side Supplies and close it, rinse and repeat (as it counts as stealing, but as you didn’t hack it, it goes unnoticed). Do this unitl you karma rating is Neutral. Then head to an enemy hotspot and kill as many as you can until the trophy pops up. Then simply load up your Good Save and carry on.



    Last, Best Hope of Humanity
    Reach level 20 with good Karma
    To get this one:

    Simply carry on, on your Good Save or playthrough and you will get this



    Weaponsmith
    Make one of each custom weapon
    For this trophy you need to make one of each of the following weapons. I have listed where to find the schematics and the items you’ll need.
    • Bottlecap mine - You will get the schematics for this as a quest reward from Moira during your Wasteland Survival Guide side quest. You will need 1x Lunchbox, 1x Cherry Bomb, 1x Sensor Module, 10x Bottlecaps.
    • Dart Gun - You will get the schematics for this from Hannibal Hamlin for completing the Head of State side. You will need 1x Paint Gun, 1x Radscorpion Poison Gland, 1x Toy ca, 1x Surgical tubing
    • Deathclaw Gauntlet - You will get the schematics as a reward for completing the Council Seat quest in favor of Bannon in Rivet City. You will need 1x Wonderglue, 1x Leather Belt, 1x Medical Brace, 1x Deathclaw hand.
    • Nuka Grenade - You will get the schematics as a reward for completing The Nuka-Cola Challenge Side Quest. You will need 1x bottle Nuka-Cola Quantum, 1x Tin can, 1x Turpentine, 1x Abraxo Cleaner.
    • Railway Rifle - You will get the schematics as a reward from Abraham Washington for Stealing Independence. You will need 1x Crutch, 1x Steam Gauge Assembly, 1x Fission Battery, 1x Pressure Cooker.
    • Rock-It launcher – You will get the schematics from inside the "Framed Quote" within the Vault 101 clinic. You will need 1x Vacuum Cleaner, 1x Leaf Blower, 1x Firehose Nozzle, 1x Conductor.
    • Shishkebab - You will get the schematics from Vance at the end of the Blood Ties questline. You will need 1x Motorcycle Gas Tank, 1x Pilot Light, 1x Lawnmower Blade, 1x Motorcycle Handbrake.


    Doesn't Play Well with Others
    Kill 300 people
    You will get this for killing 300 people. These can be humans or ghouls (not the wild crazy ones). Check your progress by going to Stats, then General on you Pip-Boy. You should get it during a normal playthrough if you romaing and killing raiders for fun


    Slayer of Beasts
    Kill 300 creatures
    You will get this for killing 300 Creatures. Creatures are anything that isnt human. You should get it during a normal playthrough if you romaing the wastes. You’ll come across plent so there is no need to go looking.


    Slayer of Beasts
    Win 50 Speech Challenges
    The best way to do this is invest in Speech and Charisma for an early stage in the game. Having these makes it easier to win speech challenges. A handy tip is if you see a speech challenge with a character, leave the conversation before selecting the [speech] option. Go save your game, return to the character and then choose the [speech] challenge. If you fail you can simply reload and try again. Repeat until you pass it.


    Data Miner
    Hack 50 Terminals
    The best way to do this is to hack every possible terminal you come across. You get 4 chances to hack a terminal. If you hack and fail 4 times the terminal will be locked and you won’t be able to hack it again. So if you haven’t got it right after 3 attempts, leave the terminal and try again. Rinse and repeat until you have got the password.

    Tip: A quick way to do it is choose the first 3 words if none are correct exit the terminal, go back in and do the same again. Eventually the password will be one of the first 3 words .



    Keys are for Cowards
    Picked 50 Locks
    The best way to do this is invest in your Lockpicking skill. Then pick safes, doors and any other locks you come across. Don’t pick the locks that are red unless no one can see you of course .


    One-Man Scouting Party
    Discover 100 locations
    Simply find 100 locations on your Pip-Boy Map. You will most likely get this if you choose to walk everywhere instead of fast travelling. Otherwise just look for places until you get this trophy.


    Psychotic Prankster
    Place a grenade or mine while pickpocketing
    This one is a little tricky. It’s basically pickpocketing in reverse. Go to pickpocket someone if you are successful and not caught place an explosive device in there inventory rather than taking something from them (I used a frag grenade). Take a few steps back and wait for them to explode. You will loose karma for this so probably best to save before hand. Get the trophy and reload your save.


    The Bigger They Are...
    Kill all Super Mutant Behemoths
    Simply kill all the Super Mutant Behemoths in the game. There are 5 in total. The easiest way to kill them is with a mini nuke. The locations are:
    • GNR Behemoth – Story based.
    • Jury Street Metro Behemoth - Approach the cart cages, one of which contains a teddy bear.
    • Evergreen Mills Behemoth - is caged in its own electrified slaver pen
    • Capitol Building Behemoth - enter through the west entrance and you’ll find it.
    • Takoma Industrial Behemoth – This one is found by heading to the left of a battle between Talon mercs and super mutants.


    Yes, I Play with Dolls
    Collect 10 Vault-Tec Bobble Heads
    Simply collect 10 Vault-Tec Bobbleheads. See locations in Vault-Tec C.E.O. below.


    Vault-Tec C.E.O.
    Collect 20 Vault-Tec Bobble Heads
    Simply collect 20 Vault-Tec Bobbleheads. Three of these Bobbleheads are miss able. See locations in below:

    S.P.E.C.I.A.L.
    • Strength - Megaton: Lucas Simms' House on the desk in the bedroom. (MISS ABLE if you destroy Megaton).
    • Perception - Republic of Dave: In the Museum of Dave, on a bookshelf to the right of the room.
    • Endurance - Deathclaw Sanctuary: Inside entrance, on a small platform next to the rotting brahmin corpse.
    • Charisma - Vault 108: Cloning Lab, on top of a table in a large room with four beds.
    • Intelligence - Rivet City: Science Lab, downstairs on one of the tables in the center of the lab.
    • Agility - Greener Pastures Disposal: In the office, on the desk next to an Average locked terminal.
    • Luck - Arlington Cemetery North: In the Arlington House on a hill near the center of the cemetery. It is on a shelf in the basement.

    Skills
    • Barter – Evergreen Mills/(foundry):Bazaar, in a dark cave-nook in the corner of the room to the right of Smiling Jack.
    • Big Guns - Fort Constantine: CO Quarters, in the basement. It is in an open safe.
    • Energy Weapons - Raven Rock: On the right desk in Colonel Autumn's bedroom: after you pass the huge door from section 2B to 2C, when two Enclave soldiers come out of the right door, take the middle door. (MISS ABLE after you have left Raven Rock there is no going back).
    • Explosives - WKML Broadcast Station: Sealed Cistern, the sewer (manhole cover) behind the station.
    • Lock Pick - Bethesda Ruins: Bethesda Offices East, on a desk with an active lamp.
    • Medicine - Vault 101: Dad's medical desk. It can be obtained before you take your G.O.A.T. (MISS ABLE after you have left the Vault. Unless you go back to do trouble on the home front, but after you complete that there is no going back).
    • Melee Weapons - Dunwich Building: Virulent Underchambers, in the center of a room near the exit to Dunwich Building.
    • Repair - Arefu: Evan King's House (requires 50 Lockpick, no karma cost). As soon as you enter, look to your left. It is on the white table.
    • Science - Vault 106: Living Quarters, on a shelf, in the most easterly room.
    • Small Guns - National Guard Depot: National Guard Armoury, sitting on a shelf in the sealed storage room in the basement.
    • Sneak - Yao Guai Tunnels: Yao Guai Den, on top of a metal box north east of the big pool of water.
    • Speech - Paradise Falls: Eulogy's Pad, on the table right next to the terminal.
    • Unarmed - Rockopolis: Due west of Smith Casey's Garage and due north of Girdershade.


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  2. #2
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    Operation Anchorage Trophy Guide


    Operation Anchorage Trophy Guide
    Written by Simmy_82

    1 3




    Aiding the Outcasts
    Completed "Aiding the Outcasts"
    This quest is started once you install the DLC. You will be informed that a radio station (Outcast Distress Signal ) has been added to you Pip-Boy. Tune in to begin the quest. You will need to:
    • Investigate the Outcast Distress Signal
    • Help the Outcast soldiers
    • Speak to the leader of the Outcasts
    • Explore the VSS installation
    • Enter the simulation pod


    The Guns of Anchorage
    Completed "The Guns of Anchorage"
    This quest is started once you have entered the simulation in the previous quest. You will need to:
    • Infiltrate the Chinese artillery site
    • Meet Sergeant Montgomery
    • Destroy all 3 artillery guns
    • Report to General Chase


    Paving the Way
    Completed "Paving the Way"
    This quest is started once you have entered the simulation in the previous quest. You will need to:
    • Listen to General Chase's briefing
    • Talk to Lieutenant Morgan
    • Talk to Sergeant Montgomery
    • Destroy the fuel tanks in the Chimera Depot
    • Secure the Chinese Listening Post


    Operation: Anchorage!
    Completed "Operation: Anchorage!"
    This quest is started once you have entered the simulation in the previous quest. You will need to:
    • Disable the Pulse Field
    • Enter the Chinese compound
    • Kill General Jingwei
    • Report to General Chase and leave the simulation
    • Gain access to the VSS armory and take what you want


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  3. #3
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    The Pitt Trophy Guide


    The Pitt Trophy Guide
    Written by Simmy_82

    1 3




    Into the Pitt
    Completed "Into the Pitt"
    This quest is started once you install the DLC. You will be informed of a new distress signal on your Pip-Boy. Tune in to begin the quest. You will need to:
    • Investigate the distress call
    • Obtain a slave outfit
    • Aid Wernher at the Trainyard
    • Head Into the Pitt
    • Gain entrance to the Pitt


    Unsafe Working Conditions
    Completed "Unsafe Working Conditions"
    This quest is started once you have been knocked unconscious in the previous quest. You will need to:
    • Receive a Warm Welcome
    • Make your way to the Steelyard
    • Make your way to the Hole


    Free Labor
    Completed "Free Labor"
    This quest is started once you have cleared the Hole in the previous quest. You will need to:
    • Retrieve your gear
    • Speak to Ashur in Haven
    • Side with Ashur or Side with Wernher


    Mill Worker
    Found 100 Steel Ingots
    This quest is given to you by Everett, located at the Mill. You will need to:
    • Find 100 Steel Ingots in Steelyard.
    • Deliver Steel Ingots to Everett.
    • Collect profits.

    Note: Steel Ingots can be found in the Steelyard, the Abandoned Area and the Supply Plant. Each ingot weighs 1 unit, so you either need 100 spare units or, take them bit at a time.

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  4. #4
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    Broken Steel Trophy Guide


    Broken Steel Trophy Guide
    Written by Simmy_82

    1 3 3




    Death From Above
    Completed "Death From Above"
    This quest is started once you wake up after completing the ‘Take it Back’ Mission. You will need to:
    • Talk to Scribe Rothchild
    • Meet Paladin Tristan and support him during the assault
    • Gather data from the Relay Station
    • Return the data to Scribe Rothchild


    Shock Value
    Completed "Shock Value"
    This quest is started once you have completed the previous quest. You will need to:
    • Talk to Paladin Tristan
    • Use Enclave-controlled Deathclaws to your advantage (Optional)
    • Find the ruins of Olney Powerworks
    • Find a tesla coil
    • Take the tesla coil to Paladin Tristan


    Who Dares Wins
    Completed "Who Dares Wins"
    This quest is started once you have returned the Tesla Coil to Tristan in the previous quest. You will need to:
    • Go to the White House Plaza
    • Contain the Security Breach
    • Enter Adams Air Force Base
    • Find the Access Terminal to lower the ramp on the Mobile Platform
    • Enter the Enclave Mobile Platform
    • Destroy the Enclave Mobile Platform with an Orbital Strike


    Note: For these 3 levelling trophies use the same method as the other levelling trophies.


    Devil
    Reach level 30 with bad Karma
    To get this one:

    When you are close to the end of level 29, load up your Neutral Save. Go to Megaton and access the computer terminal in Crater Side Supplies and close it, rinse and repeat (as it counts as stealing, but as you didn’t hack it, it goes unnoticed). Do this unitl you karma rating is bad. Then head into town and kill as many as you can until the trophy pops up. Then simply load up your Good Save and carry on.



    True Mortal
    Reach level 30 with neutral Karma
    To get this one:

    When you are close to the end of level 29, load up your Good Save. Go to Megaton and access the computer terminal in Crater Side Supplies and close it, rinse and repeat (as it counts as stealing, but as you didn’t hack it, it goes unnoticed). Do this unitl you karma rating is Neutral. Then head to an enemy hotspot and kill as many as you can until the trophy pops up. Then simply load up your Good Save and carry on.



    Messiah
    Reach level 30 with good Karma
    To get this one:

    Simply carry on, on your Good Save or playthrough and you will get this


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  5. #5
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    Point Lookout Trophy Guide


    Point Lookout Trophy Guide
    Written by Simmy_82

    1 3




    The Local Flavor
    Completed "The Local Flavor"
    To start this quest a message will appear once you have installed the DLC informing you about Duchess Gambit. You will then have to:
    • Find Point Lookout
    • Clear Calvert Mansion
    • Take part in The Final Assault


    Walking with Spirits
    Completed "Walking with Spirits"
    This quest is started once you complete the previous mission. You will need to:
    • Find the Tribals
    • Eat the Seeds
    • Return to the Tribals


    A Meeting of the Minds
    Completed "A Meeting of the Minds"
    This quest is started once you complete the previous mission. You will need to:
    • Speak to Desmond
    • Make your way to the brain
    • Decide who to Kill


    Bog Walker
    Discovered all locations within Point Lookout
    For this one you need to discover all the locations listed below. They are all located in Point Lookout.
    Spoiler


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  6. #6
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    Mothership Zeta Trophy Guide


    Mothership Zeta Trophy Guide
    Written by Simmy_82

    1 3




    Not of This World
    Completed "Not of This World"
    To start this quest you will get an unintelligible radio transmission. You will then have to:
    • Get yourself abducted
    • Escape abduction


    Among the Stars
    Completed "Among the Stars"
    This quest is started once you have escaped your abductees. You will need to:
    • Destroy the generators
    • Make your way through the Cryo Lab/Cryo Storage
    • Get to the Hangar Bay
    • Get through the Robot Assembly
    • Gain access to the upper level


    This Galaxy Ain't Big Enough…
    Completed "This Galaxy Ain't Big Enough…"
    This quest is started once you complete the previous mission. You will need to:
    • Reunite with the others
    • Disable the Death Ray and make your way to the Bridge
    • Kill the Alien Captain
    • Destroy the attacking Alien Ship


    Alien Archivist
    Collected all Alien Captive Recordings
    Simply collect all of the recordings below:
    Spoiler


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