View Full Version : 80 000 polygons per character o_O
Paddy
12-10-2009, 09:41 PM
Every character in Uncharted 2 is made from 80000 polygons...:shocked2: That's bleeding 1.2 million polygons! Now we know PS3s engine is very powerfull, it's just hard to use for some studios. It will take months before we'll see something better!
Guyers94
12-10-2009, 10:04 PM
This game does look absolutely stunning. Shame all my money is tied up in Modernw Warfare 2 and FIFA 10. I shall have to wait until Christmas to play this brilliant game.
Pure_Mind_Games
12-10-2009, 10:08 PM
why not get MW2 for crimbo like me?
JakeSS14
12-10-2009, 10:15 PM
Because he wants MW2 more than Uncharted 2 like me :P
Pure_Mind_Games
12-10-2009, 10:26 PM
possibly, the main reason my MW2 is for crimbo is because it's the £120 with NVGs version
JakeSS14
12-10-2009, 10:27 PM
possibly, the main reason my MW2 is for crimbo is because it's the £120 with NVGs version
1 and a half months of waiting your gunna suck when you start :P
Pure_Mind_Games
12-10-2009, 10:31 PM
I'd suck anyway, and probably not play online much anyway
bringerofchaos
13-10-2009, 09:17 PM
80k? sweet :D
theColster123
14-10-2009, 10:25 AM
That's quite detailed... Especially since GT 5 Prologue uses on average 200,000 polygons for the vehicles.
whats the normal polygon count for an average game such as the tomb raider or shaun white? I do realise that 80thousand is alot, but its to try and get a basis on how "alot" it is.
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