JohnnyV
10-03-2009, 03:50 PM
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Today marks the release of patch 1.41 for all you SOCOM: Confrontation players out there. It appears Slant Six Games is fixing many of the slowdown problems the game runs into.
Here's a list of fixes you'll see once you download the patch:
·XMB presence - Medley Game information has been abbreviated, displaying all information required to identify the location of the player.
·Late Join 'Hitch' improvements - addresses the pause experienced by players when someone late joins a game.
·Navigating Screens With Large Clans - Slow down issue fixed.
·Increased speed of fade at the beginning of the round.
·Claymores can now be detonated when player is in the prone position.
·Increased countdown timer in Quick Match Pre Game lobby from 20 to 60 seconds.
·Enabled Quick Match team switching.
·Quick Match Ranked, Unranked and Unranked Respawn games, each contains 6 different playlists: 3 8vs8 and 3 16vs16 players.
[Link (http://www.psu.com/SOCOM-Confrontation-patch-141-released-News--a006641-p0.php)]
Today marks the release of patch 1.41 for all you SOCOM: Confrontation players out there. It appears Slant Six Games is fixing many of the slowdown problems the game runs into.
Here's a list of fixes you'll see once you download the patch:
·XMB presence - Medley Game information has been abbreviated, displaying all information required to identify the location of the player.
·Late Join 'Hitch' improvements - addresses the pause experienced by players when someone late joins a game.
·Navigating Screens With Large Clans - Slow down issue fixed.
·Increased speed of fade at the beginning of the round.
·Claymores can now be detonated when player is in the prone position.
·Increased countdown timer in Quick Match Pre Game lobby from 20 to 60 seconds.
·Enabled Quick Match team switching.
·Quick Match Ranked, Unranked and Unranked Respawn games, each contains 6 different playlists: 3 8vs8 and 3 16vs16 players.
[Link (http://www.psu.com/SOCOM-Confrontation-patch-141-released-News--a006641-p0.php)]